Can You Spot the Quickest Mate Here? (Mate in 4)

First published at 08:15 UTC on December 31st, 2023.

A 'KRBBN vs kbnpp' chess problem generated autonomously by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neural networks or any kind of machine lear…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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