How Subnautica Succeeded Without Weapons | War Stories | Ars Technica

First published at 09:51 UTC on April 23rd, 2023.
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Charlie Cleveland, design director for Subnautica, goes behind the scenes of the game's development and explains how they crafted an exciting and dangerous experience without allowing the player to fight back. Charlie shows some early prototype…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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