First published at 02:41 UTC on December 23rd, 2023.
No commentary.
Chapter 3: The Temple of the Spider
We have 3 stealth now, so we're functionally invisible in shadows. In other words, stealth has been replaced by "stealth".
Be sure to tell your partner to stay put, otherwise she…
MORE
No commentary.
Chapter 3: The Temple of the Spider
We have 3 stealth now, so we're functionally invisible in shadows. In other words, stealth has been replaced by "stealth".
Be sure to tell your partner to stay put, otherwise she'll follow you and instantly break your stealth approach before getting promptly murdered.
10:30 has the facehuggers, the sole reason we wanted to stock up on freeze scrolls.
An adrenaline attack can also work but you cannot guarantee carrying one from the spider kill a few seconds early.
When the beast attacks at 13:40 make sure to once again order your partner to stay put while you manage things quietly; the orc locations can be somewhat random once they're done running, so a lure will most likely be necessary. This part isn't consistent.
Spending a point on telekinesis is necessary for all the secrets as shown at 21:30.
The spider pit at 28:00 is awful. There is no perfect solution, so I do my best to show the cheesiest spots. Make sure to have poison cure on hotkey if playing normally.
Be sure to grab the endless quiver at 38:30, removing any concern for arrow limits.
The troll at 47:00 auto-engages on lure, particularly eager to kick statues at you. Taking him down in combat for the skillpoints is encouraged.
51:00 is really, really finnicky. Reinforcements seem to spawn based on triggers you can pass without realizing it and at least one guard seems addicted to getting stuck in the water. I couldn't find a consistently reliable solution here. Loads of fun as a warrior or mage, but as an assassin this one is rough.
The spiders in 58:30 are easier to walk around than deal with actively. There isn't a decent cheese point and you can circle strafe them and chip them to death with arrows, but that would add 5-10 minutes to the run.
The blacksmith at 1:02:00 is your chance to make the best sword in the game using the bar of firegold you found in the last chapter. You'll be using the Earthfire sword for the majority of combat fr..
LESS