First published at 05:05 UTC on April 19th, 2024.
Hack by @ManallLockhart : https://www.romhacking.net/hacks/5221/
With a pirate ship at our disposal, we now travel by sea to our next area. There we find the kingdom of Elfheim in a coma, struck ill by the Dark Elf Astos. To rescue him we go northw…
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Hack by @ManallLockhart : https://www.romhacking.net/hacks/5221/
With a pirate ship at our disposal, we now travel by sea to our next area. There we find the kingdom of Elfheim in a coma, struck ill by the Dark Elf Astos. To rescue him we go northwest to the Western Keep to find that Astos has also stolen the king's crown! The crown is hidden inside the Marsh Cave, the site of the game's first major difficulty spike, so let's go!
This hack essentially does to FF1 on the NES that Final Fantasy 4 Ultima did to FF4, bringing you a fresh, tougher Final Fantasy with greater depth and tactics. There are numerous creative deviations and system overhauls, though care has been taken to ensure the game still “feels like FF”.
Along with the game you will find a comprehensive guide and maps valuable to any new adventurer. Think of them as your replacement for the original paper charts which came with the NES cartridge back in the day.
Some Key Overview Features
The Archer & Green Mage replace the Black Belt & Red Mage
Thief role greatly improved; Fighter role brought down to mere mortal status
Better class synergy & balance
Extensive graphics improvements
Ports have been removed; the SHIP can now dock at any shore
Dirt Road tiles added, which protect you from random battles
New (and familiar) items, spells & monsters
Redesigned all useless items & spells
Ability to rearrange & forget spells
View usable/unusable equipment in shops
Cycle between party status screens w/ D pad
New secrets
Bonus patches allow for further gameplay customization (e.g. reduced flashing)
Numerous bug fixes and quality of life improvements
Combat Overview
Greater challenge & rewards; tougher fights, less grind
New reactionary battle system; actors take their turns one-by-one
Monsters animate when they take their turns
Increased pacing of battle sequences & reduced interface clutter
Weapons can have powerful elemental, creature or status ailment bonuses
Added new status conditions: Regeneration &..
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