Computer-Generated Chess Problem 00741 Explained

First published at 22:00 UTC on June 27th, 2019.

Take a look at this 'KBBP vs kn' mate in 4 chess problem generated by the program, Chesthetica, using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. Chesthetica has the creati…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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