Computer-Generated Chess Problem 00808 Explained

First published at 23:39 UTC on July 24th, 2019.

Now, here we have a 'KQRBN vs kqrrpppp' #4 chess puzzle created by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neural networ…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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