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[The AMC TC] Episode 1 Mission 1 : Los Angeles Megabase [No Commentary]
EDIT: Added a Research Project I forgot to grab and catalogue. Check the Timestamps section.
Welcome to The AMC TC. A fucking amazing Duke 3D total conversion mod.
Duke is dead, but the galaxy is still a dangerous place.
Thus, the EDF puts together a legally-safe version of The Avengers™.
In this Mission - AMC responds to a distress call from an EAF base in L.A. The team has no idea that this seemingly routine Cycloid attack will reveal dangerous technology, and even more dangerous threats that science has yet to understand.
In this series, I'll record both the main missions and the character-specific side missions (except the Madagascar missions because they're fucking awful and aren't mandatory), mostly with the goal of trying to give players guidance on how to complete these sometimes confusing maps. I'll also go out of my way to timestamp all the most important secrets I know of, such as secret level exits, Scientists, and character-weapon unlocks - and also some items that can be easy to miss, critical or not. I'm playing on Expert difficulty to emphasize the addition of Damage Types/Resistances. If the new patch that adds Crosshairs back into Professional difficulty comes out while I'm recording the series, I'll bump it up at the first given opportunity.
03:22 -- Mission Cutscene
04:06 -- Mission Start
~~NOTABLE SECRETS AND ITEMS~~
08:34 -- As with all Time Portals, this only appears when playing as James Stanfield. Contains your Slot 3 weapon and some Flechette ammo.
14:46 -- A rope and appropriate anchoring point, serving as a shortcut to the bottom of the valley.
18:06-18:20 -- Jump to the roof of the medical building to find a vent that gives you access to the Scientists hidden here.
19:20 -- The Gas Mask needed for a nearby area is sitting on the table in the middle of the room. Easy to miss sometimes. If it's not here, check through your PDA, you probably picked it up already.
19:33 -- What looks like an interactive Switch on the wall is actually a Research - one that allows you to store healing items in your Portable Medkit. My personal most-important Research in the game.
**23:47 -- I initially forgot about this during recording: Within the reactor, in the tiny hallway with the Blue Keycard, there is a Universal Constructor Research Project. It can be difficult to see, but take a moment to check around for it as the Aliens can't get to you in this space, and the UC is a prerequisite to a couple of other researches acquired later.
26:43 -- Research notes to build a PreCog brain. Gives you concise information about what to expect in missions. Due to some really stupid UI bug, I wasn't even able to choose to research this until after I recorded E1M3, because I was navigating the Research menu with WASD. CLICKING on the "Base" tab or the Research menu fixed it, finally.
Category | Gaming |
Sensitivity | Normal - Content that is suitable for ages 16 and over |
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