First published at 20:44 UTC on May 27th, 2022.
There are lots of contain methods, this one is GarrisonContain.
I'll try to get through the rest but there's a lot! May just cover the tough ones? Garrison is one of the easiest and a good place to start. The only confusion may come from …
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There are lots of contain methods, this one is GarrisonContain.
I'll try to get through the rest but there's a lot! May just cover the tough ones? Garrison is one of the easiest and a good place to start. The only confusion may come from enclosed (bunker) units versus exposed (fire base). I'll put them in their own playlist if I ever get around to making more.
Downloads:
- n/a
Timestamps:
00:00 - 01:42
- Info, usage, background and limitations
01:42 - 03:59
- Value: ContainMax
03:59 - 04:11
- Values: EnterSound / ExitSound
04:11 - 05:11
- Value: ImmuneToClearBuildingAttacks
05:11 - 05:54
- Value: DamagePercentToUnits
05:54 - 06:22
- Value: IsEnclosingContainer
06:22 - 07:05
- KindOf: GARRISONABLE_UNTIL_DESTROYED
07:05 - 09:30
- W3D bones
09:30 - END
- Other values which may work and summary
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