Computer-Generated Chess Problem 00656 Explained

First published at 23:33 UTC on May 22nd, 2019.

Explained online for the first time, consider this KBBPPPPP vs krrpp chess construct generated by a computer using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial neur…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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