Computer-Generated Chess Problem 00511 Explained

First published at 13:03 UTC on February 23rd, 2019.

This is an original KNNNP vs kp mate in 4 chess problem generated autonomously by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebas…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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