Computer-Generated Chess Problem 00463 Explained

First published at 01:03 UTC on January 21st, 2019.

What we have here is a KRNP vs kpp chess problem generated autonomously by Chesthetica using the relatively new computational creativity approach called the 'DSNS'. Chesthetica is able to generate mates in 3, mates in 4, mates in 5, study-…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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