Computer-Generated Chess Problem 00612 Explained

First published at 22:00 UTC on April 28th, 2019.

Here is a new 'KQQRN vs kqrrbnpp' #5 chess problem generated autonomously by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tab…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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