Sagaia, also know as Darius II, is horizontally scrolling shoot'em up. Like its predecessor, it originated in the arcades and featured several screens to show the environment. The game also has the branching level selection tree and the iconic "fish design" of Darius. The Master System port was done by Natsume and came only out in Europe and Brazil.

Submarine Attack is a horizontally scrolling shoot'em up by Sega for the Master System. The game war only released in Europe and Brazil. As the title indicates, you play a submarine. You have two weapons, bombs and torpedoes. Bombs fly in a curve from your ship, while torpedoes go straight. Enemies are also on the surface or above. Certain enemies leave behind powerups which you have to grab quickly, because they fall through the bottom of the screen and do not reappear. You can get upgrades to your speed or firepower, or your health (your submarine can take several hits). The height of a stage is often larger than the screen, and sometimes levels feature several branches.

Auf der Suche nach dem Ultimate Mix ("In Search of the Ultimate Mix") is an adventure game by based on the French comic "A la Recherche de L'Ultimate Mix" by Fonk and Filips. It was developed by German company Target Film & Video Produktion in cooperation with Marlboro Music, and published by Games 4 Europe. The game is set in a dark future where the city of New York has become a totally bleak and run-down place called Nunk-Town. It is being governed by a despotic ruler called Count Voiddospunk. On top of that, yellow rain, called Liquid, is pouring down on the city on a regular basis. The Liquid weakens people's bodies and destroys their souls, turning them in mindless zombies, the Liquid Slaves. Voiddospunk controls mobsters to confiscate every vinyl disk in the city. Despite that, he sometimes organizes DJ battles. So far, no-one could beat the count's personal DJ, the mysterious Sir Noise. However, Moses Viders,the game's protagonist, has vowed to win the competition this time. In order to achieve this, he needs to find the Ultimate Mix.
As far as I can tell, the game was neither released in French nor in English.

Cybex Escape is a puzzle-platformer by Alfred Boot which was released by Lunasoft. You play an unnamed inhabitant of earth who has been invited by the inhabitants of the recently discovered planet Cybex-V. Upon your arrival you discover that all of the inhabitants of Cybex-V have disappeared, leaving you alone on a planet with a hostile environment and an aggressive defence system. You need to find your way around and find a method to leave the planet.
The game shares a feature with Lode Runner, as you cannot jump. Instead, you have to rely on platforms to carry you around, and turning bridges on and off. Apart from being on foot you also have to fly a spaceship though parts of the levels to reach switches and keys. Apart from traps there are also enemies in the levels to be avoided. You start the game without any extra lives, but you get a new live every thousand points. You can collect gears to score points. White gears are special items. If you collect one, you get all remaining points on the bonus counter which is counting down during play. Collecting a white gear will also set the counter to 1000 again.

Balletje Balletje is an implementation of the Shell Game by Dutch programmer John Vanderaart. It was released by Commodore Dossier.

Rampo is an FMV-adventure which was made by System Sacom for Sega. It is based on a Japanese film of the same name. The title is derived from Edogawa Rampo (江戸川 乱歩) which is the pen name of Japanese author Hirai Tarou (平井 太郎) (1894-1965). Hirai took the name due his admiration of Edgar Allen Poe.
In the game you play as Rampo. His latest work has been banned by the government. His editor urges him to write a new novel, but Rampo has got writer's block. Rampo has an additional income as landlord, and you start the game collecting the rent. On the occasion, one of the tenants tells him that he heard the voice of a woman in the house (the house is for men only, and female visitors are also not allowed). Upon investigating, Rampo uncovers a greater mystery than simply one of his tenants having improper visitors.
The game is played from a first person perspective. The environment consists of pre-rendered backgrounds with characters being represent by digitized actors. You move between fixed positions in the room, like in The 7th Guest, D or System Sacom's other games like Torico (US title: Lunacy). You are accompanied by your editor which often comments from the off or steps into the frame to give his opinion.

Panic-chan (ぱにっくちゃん) (1997, Saturn) is a visual novel by Imagineer for the Sega Saturn. It's about a guy called Kengo who works at video store. When he is working at the computer, suddenly a beautiful young girl appears and jumps out of the monitor. She introduces herself as Panic-chan.

Silent Shadow is shoot'em up for one or two players. It was developed by Spanish company Topo Soft. The game also came out for Amstrad CPC, MSX, ZX Spectrum and PC. While the game is scrolling vertically on the other platforms, the C64 port scrolls horizontally. For some reason, the game does not load the second level directly, but gives you a password instead. I did not find out where to enter it, though.

This is a port of the game Might & Might I - Secret of the Inner Sanctum which was originally developed by New World Computing. The PC-Engine CD version was done by NEC Avenue and was only released in Japan. The game had a major overhaul for the PCE CD. All graphics have been redrawn and new music was composed. Character creation was left out, instead you play a party of fixed characters, for which also a new storyline is added. The port also features automapping, which the original did not have.

I don't know if can still call this Acid.

Wizmo is a platformer by Swedish developer CrossTechnics. It was published by Kingsoft and also released for the Amiga. You play a magician called Wizmo, who is the last hope for a fantasy world which has been invade by an evil overlord from another dimension.
The game is a platformer with some similarities to Metroid, as you need to find your way through a labyrinth of screens to find items which help unlock new areas. Enemies are constantly respawning, so you need to be careful, as your life energy is also depleted by your weapons. There are five slots in your inventory to store weapons and other items.

Wild West is an adventure by Hungarian companies Andromeda Software and Caesar Studio. A start the game in the desert, the manual tells you that your task is to recapture Fort Snake from Big Nose Bill and his gang. The game is played from a first person view and uses a "selectable answers" interface. If you pull the joystick, three creatures - simply referred to as "sprites" - will appear and suggest an action. You need to find out the correct order of actions in order to proceed, which is not that easy, because you can run into loops and dead ends very easily. Also, the game sometimes requires you to wait for some events, but these often do not get triggered if you made a mistake before. Wild West is divided into several parts which can be started independently of each other, but need to be played through in order to complete the game. Progress is saved via a password.

Another try to create a song. Hopefully getting better.

Kayden Garth is a role-playing game by German developer Mentrox-Goldline. It was released by EAS Software and came also out for the C64. An Amiga version was in development, but apparently never released. You can see footage from the Amiga version here:


Kayden Garth can probably be described as an Ultima-like RPG with a Wasteland-like scenario. The game takes place on prison planet called Kayden Garth. An uprising has ocurred and contact with the planet has ceased. You control a party of up to four characters who has been sent to investigate and restore order.

Cannonade is an action/puzzle game. It was released in 1993, and a version 2.0 came out in 1994, but I do not know how much has changed compared to the original release. The setting of the game is in the future where a kind of sport has appeared where you control a large cannon and have to direct a bouncing ball on a playing filed to an exit with your shots. Each level has single screen. You can move your cannon around the boundary and make horizontal or vertical shots. The ball will start at certain position. It will bounce back in the opposite direction if it hits block. There are special blocks with different effects, like stopping the ball, destroying the ball or teleporting it. Ordinary can be move to free field by shooting them, and ordinary blocks of the same colour can be moved onto each other. There is (strict) time limit, and you only have a limited number of tries. You get a password every second level.

Legend of Faerghail is a role-playing game by German developer Electronic Design Hannover. It was also released for Amiga and Atari ST. Legend of Faerghail takes place in classic fantasy world. You control a party of up to six heroes who have been summoned by the count of the city of Thyn. The race of elves has given in to evil and is attacking everyone without provocation. Thyn is under attack and at the brink of being conquered. The count sends you out to go to Cyldane and beg for reinforcements.

Osiris a boardgame-like strategy game by Austrian developer Pixlers Entertainment. It was also released for the Amiga. The story is that three Pharaohs get into an argument after their death of who had been the best leader during their lifetime. They ask Osiris, the god of the dead and the underworld to settle the dispute, but rejects their claim. Instead, he tells them to compete in a boardgame to solve the matter. You play said boardgame as one of the Pharaohs. The other two Pharaohs can be played by either the computer or other human players, but you are restricted to the simplest, standard board in multiplayer mode.
The game takes place on a triangular shaped board with triangular fields and equally shaped pieces to play. Each player starts in one of the corners. Each round, you move one of your pieces. Each piece can be moved up to four fields a turn. Each stone has an energy budget, which is depleted for each field you move it. A piece without energy turns into a neutral, immovable obstacle. If two pieces of the same colour become adjacent to an opponent's piece, the latter is destroyed. However, this does not happen when a piece is moved to field neighbouring two opponent pieces of the same colour. A piece which has turned into a neutral obstacle can by destroyed by placing pieces of the same colour to all of its three sides. Each player starts with a score, and the player with the highest at the end of the game is the winner. A player looses points when he looses playing pieces. Points can be gained by destroying opponents' pieces or placing pieces in the burial chamber. The letter is the field in the centre of the board. A player who moves piece to this field will skip three turns, giving his opponents time to try to destroy the piece in the chamber. If the piece survives the three rounds, the player gets a huge amount of points and the piece is removed.

Kur pelīte tu tecēji (according to the translator: "Where did the mouse go?") is a simple "avoid'em" game from Latvia As far as I can tell, it was made by Artūrs Grebstelis and is based on a Latvian folk song of the same name. You play a mouse which can only walk left and right. You need to pass a series of screens from left to right. On each screen, there is number of bats which move according to a pattern. You need to avoid colliding with the bats. If a bat hits the mouse, it will be thrown back to left margin of the screen. There is, however, no time limit and no limited amount of trials.

Spheroids is a shoot'em up game. It was made by German developer Parsec Entertainment. The game does not scroll, each level takes places on a single screen. You control a round spaceship with a cannon and have to fend off/ survive waves of enemies. Once all enemies have passed or have been shot, the level is completed and you have the options to visit a merchant before starting the next level. The merchant offers power-ups for your ships which you can buy from the money destroyed enemies leave behind. During levels, you can move your ship in 8 directions. You have a cannon to shoot enemies, which you can rotate freely around your ship in both directions. The game loops after six levels, with enemies becoming faster, tougher and increasing in numbers. You keep the power-ups you have bought throughout the game, and you may save your game after every sixth level.

A slightly more serious attempt to create something like a song.

Ghost Battle is platformer by Dutch developer Interactive Design. It also came out for Atari ST. Style and gameplay are heavily inspired by Capcom's Ghost'n Goblins. Unlike the latter, your character can take more than two hits. Also the design of the levels requires more navigation and searching.

Freak Out is a puzzle game by German company Parsec Entertainment Software. The game is about aligning ball-shaped creatures, called Freaks, which come in different colours. The Freaks appear in the middle of each level's playing field. They can move around on the marked fields. A Freak can hop to the next field in the direction he's facing or be turned clockwise in 45 degree angles. Freaks may not jump over each other. Once three Freaks of the same colour are aligned horizontally or vertically, they dissolve. Some elements bring a bit of variation. Fields may be break and then cannot be used for a certain time. Sometimes they take a certain colour and can then only be occupied by Freaks of the same colour. Fields can contain ice, which renders a Freak immovable for a period of time, or bombs. the letter makes of Freaks in the field explode, which share the same colour as the Freak collecting the bomb.
The game came also out for the Amiga.

Syyrah - The Warp Hunter was made by Italian company Pixelstorm and released by Sunsoft. The game is variant of Puzzle Bobble (a.k.a. Bust-a-Move). You control a spaceship in the middle of the screen, which is surrounded by a circle of mines. The mines will draw closes over time, and you ship will explode if they reach it. You need to remove enough mines to finish the level. To achieve this, you shoot mines from your ship at the ones surrounding you. Each mine has a certain colour. If three or more mines of the same colour connect, they are removed. Mines will fly straight in the direction you shoot them and fly until either they have reached maximum distance and touch another mine. You can turn your ship in circles. A few extras spice things up, like a laser which lets you shoot the mines directly. While Syyrah does not have walls which make your projectiles bounce back, you have to keep in mind that mines tend to loose connection if they draw near.
the game also others a competitive 2-player-mode.

Barravento - O Mestre da Capoeira (Turning Wind: The Master of Capoeira) is one-on-one fighting game for one or two players by Brazilian developer Hitek Softworks. Capoeira is a type of martial arts from Brazil, and the game is about a Capoeira tournament which you have to win. You find a series of opponents at different locations in Brazil. All opponents distinct soleyl by the colour of their trousers, they do not even have names. Each fight has only one round and no time limit. Apparently, hits to the legs throw a character down, but do not do any damage. If you win a fight, you start the next one with the energy you had at the end of the last fight.

Choking sounds out of RubberDuck a little more.


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This channel is currently dedicated to gameplay footage of retro games, with an emphasize of unknown and obscure titles, which are barely covered yet.