Mr0303

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Mr0303

Mr0303

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Had a pretty good run with some useful Lilliputs including my favourite Goddess Amelie (for her awesome special move). I reached the Depths, but got stunlocked by a nasty combination of projectiles and miasma on the floor. Come to think of it this is how I died last time. The possibility of you getting stunned and killed in 4-5 hits is very dangerous and a bit imbalanced.

Like always all was not for naught since I got a lot of Mana to upgrade for future runs. Two interesting artefacts I unlocked were the Dashing Scarf giving you invincibility while dashing and the Resurrection Doll, which revives you 1 time. The latter can prevent nasty situations like my death in the run. I also bought a Lilliput Cauldron, which is placed at the beginning of the game. It's not a major advantage, but the next upgrade starts you with a Resurrection Doll and I need that one. For the remaining Mana I reduced the damage Noah takes from Ice since I was still salty about failing the run due to being frozen. I also learned that you can disable any upgrade you purchased making your game as difficult as you want, which is a fantastic feature. The quality of life tools in this game are some of the best I've ever seen.

I started another run and this time I had Megumin wear the School Invidia dress. She was acting like a jealous child, which isn't too far from her actual personality. After that I figured I couldn't bear seeing Kazuma simp for her more than in the Legend of Crimson movie and I decided I was done with the game.

If you are a fan of the show there's plenty to enjoy here, mainly the wonderful cast of voice actors. I generally detest visual novels, but it being fully voiced made things enjoyable. There are plenty of funny moments and fan service outfits to unlock. The main issues I have with this game are in the design department. Creating the dresses and gathering resources is a cool mechanic, but the paths you have to take are pretty much pre-determined since you have to build the outfit every time you need to unlock a specific job giving you the needed resource. So for example if you want to make Wiz's swimsuit you need to first build one of Darkness' and Aqua's outfits. It would've been much better if the jobs were available on subsequent runs after you already unlocked them once. This would allow you to go for different girls at the same time rather than grinding the same outfits every time. I wasn't a huge fan of the main story. It's basically an excuse to have the magic slab creating personality altering clothes, but towards the end it becomes convoluted and confusing out of nowhere with no decent resolution having to explain the backstory of the villain in the last chapter. There's also the issue with the endings. I have no idea how to get different endings. I got a special one with Darkness, presumably because I was over certain affection, but I couldn't even get the normal one for Aqua. The side characters like Yunyun, Chris and Wiz don't seem to have a special ending - just a side mission which is completed before the main story. If everything is based around affection I guess you have to do all the events with the main character and give the correct outfit answers every time. The former can be a problem since there are events which don't indicate they are present. The only way I can figure to do this is create a giant spreadsheet and experiment over different runs. That or just look it up online, but if I have to do that there is a design problem.

Overall if you are a Konosuba fan there's a lot to enjoy here, but the gameplay structure may be a problem for some.

Renee meets another mysterious woman who is spouting a lot of nonsense about our heroine being an Essential. She then attacks. The fight against her is a pain. She constantly uses portals to teleport and attack with her sword from many different places. She also has several projectiles, which are too fast to react to. It's almost frustrating how many moves she has while Renee is limited to the same 2 weapons and some dodging. Somehow I managed to defeat her, but then she pulls the cliche "Well, actually you are too weak" and disappears. She dropped the Secret Art: Full Moon scroll which gives you access to a specific node on the Skill Tree. Speaking of it, the way you navigate the Skill Tree is a mess. Even if you have enough points for an upgrade, you have no idea what you can purchase, since you can spend points on already unlocked nodes.

Then I reached Resting Town, where I found the Flower of Confluence Afterimage, which is somewhat of a passive ability allowing you to fast travel between Main Streams (the big trees). Here Renee meets Alice - a cook who requires ingredients for a recipe - and Nicole, a witch-in-training who needs ingredients to create a magic potion. Thankfully I had Nicole's ingredients on hand and she have me the Book of Pyro, which enables you to cast fireballs as long as you have mana. You have to actually equip the tome in your inventory to do that.

The next person you meet is and adventurer named Karsa and his companion - a penguin-like creature called Brenda. They are looking for an artefact from an ancient hero known as the Hermit. Further on Renee went into a room where she had to face several giant knights. Upon defeating them you get the slide Afterimage unlocking new paths through tight spaces. Taking an elevator to a waterfall area you find Mastermage Ripe, who knew Renee's master Aros. He also speculated that the woman with the triangular emblem could be a part of a mysterious organisation called the Reincarnates, who are based in the far-East area - the Misty Waters.

In the Field of Geo Renee encounters a mushroom creature who whats its spore back and a merchant called Tark who sells various items and equipment. After I bought a bunch of stuff from him I realised that you can currently only equip one accessory and the other 2 slots are locked. Great...

The next circle of Hell I ventured into was Lust. In general the enemies here apply a lot of debuffs like Decay and Bleeding and some of them do Devouring Damage, meaning they heal the equivalent amount of every health point you lose, so having decent armour is advisable. The miniboss I faced here - Minos - was a pain in the ass. He had a Survivalist buff giving him armour every time a hard is played and he gets more of it if you redraw. This is a really tricky fight, because Minos deals a ton of damage with his cards, so you have to carefully activate the ones which apply Profanity and Desecrate - which disable the effect of his Red and Blue cards respectively. In addition to that I had to be careful with his Piercing damage effects because my health was reduced to very dangerous levels. So basically I had to be really picky which cards I played. In the meantime Minos accumulated way too much armour, so I could only damage him with my Piercing attacks. Eventually I defeated him, but it took awhile.

The boss of this circle was Asmodeus and he was a nightmare. His card apply tons of Bleeding, which is by far one of the most the dangerous debuffs - 10 points of bleeding can reduce your health completely unless you have shields, heals or cleanse. Unfortunately I didn't have many of those cards, so I died. At least I got some resources and unlocked the Soul Cages, making the Anvil of Souls node available, but I'm not 100% sure what that does. Predictably I couldn't buy the next circle of Hell until I defeat the boss of the previous one, but at least I got more cards for Jeanne.

Cynthia Hidden In the Moonshadow is a 3D stealth game, where you play as, well, Cynthia - a huntress who returns to her village after being abroad for training only to discover that it was attacked by some evil wizards. You can sneak around and hide in tall grass. You can also use the magical arrows in your bow to distract enemies by hitting certain objects, but you cannot kill them with it. If they find you they can quickly turn you to stone. In some places you can drop crates on them, but that's about it when it comes to eliminating the wizards. The arrows you have are limited and you can craft new ones by gathering materials, but there's more than enough if you explore the environment. Things were going pretty smoothly since this is not a difficult game, but I got stuck on a lever puzzle in the second chapter. In my defence the field of view is pretty limited, so initially I didn't see an extra lever that I needed to activate and also this was the first time the game requires you to do some light platforming. Eventually Cynthia meets her uncle Diego, who gives her a new type of arrow before being turned to stone by the wizards. With it, you can temporarily freeze an enemy and run pass him. They require slightly different materials to build. At the end of the second chapter Cynthia is confronted by Isidor - the head wizard - who somehow has her beloved Hector hostage and demands Cynthia find the Moonshadow Artefact for him.

Continued clearing the remaining missions. The Gathering of The Beast Council stage had one where you had to beat Clawrorine without getting hit, but this time around it was actually easier since she had much less health than her regular boss version. You still need to watch out and dodge when she's first throwing knives. Another mission was defeating Forgo Dedede without taking damage. This wasn't too difficult with the Morpho Sword and all the boosts you get from sleeping - damage, speed and double health bar. During his first phase he's pretty easy, but you have to be on the run when the fire tornadoes appear since they are semi-homing. When he becomes wild it's hard to hit him when he's running around you, so I used the block charge projectiles which are homing. After Dedede charges 3 times you'll have enough time for a big attack which does tons of damage and briefly upgrades the Morpho Sword to a giant size. Upon defeating him you still have to go through Leongar, Fecto Forgo and Fecto Elfilis before returning to town.

Rescuing every Waddle Dee creates special statues of Kirby and Elfillin in the town plaza. Then I bought and used a ton of items to up my double damage, speed and double health in preparation to enter the Coliseum once more.

My first run here was cut short when I tackled one of the challenge rooms in the second world. The enemies there can kill you in 3 hits and they weren't staggered by my attacks. On the bright side of things I still collected some mana and got some upgrades, most importantly I unlocked an extra skill slot meaning that I could use 2 powerful abilities in a row rather than having good Lilliputs just sit in the inventory. I also added an extra pedestal for some nice passive boosts and got the Bounceback ability allowing you to quickly recover when hit.

My second run was much more successful. Early on I got Bramwell, whose skill is shooting a bunch of homing wind blades. He's very useful in damaging far away enemies. My other skill slot was filled by Quickshot who unleashes a barrage of shotgun shots from above. Lore-wise we learn that the witch who created the ruins also made Zipper. Champions apparently have free will and are not a reflection of their master. Evetually I reached the boss of the Winding Caverns again - the fire lion Fang. The trick to this fight is to never be on the same level as it to avoid its fast charge attacks. Having ranged champs also really helped with that. During the second phase one has to be mindful to avoid the platforms which are on fire. Once you win Greigh unleashes an attack on Noah, but Zipper protects her. The villain retreats and Noah demonstrates how sweet she is by expressing genuine concern for her cat friend.

The next world is The Depths. Here we found another one of the Witch's Diary notes saying that she built a weather machine, which is what Greigh is after to implement his world destroying plan. Things were going pretty well until I got greedy and tried a challenge room here, which lead to my death. I should really stop doing that.

With the obtained Mana I unlocked the Serenity Bandage artefact, which heals you every time you clear a room. Same with the Plucky Herb Pot giving you an extra herb if you are under 50% health when you finish a room. You don't get them straight away, but they're added to the pool of things you can find in the levels. Then I got some always useful damage boost and an extra potion.

On this run I decided to switch things up and have Aqua wear all the special outfits. Her wearing the School Invidia came by with Kazuma lying to her that she'd be a school idol. The clothes don't seem to have full effect on her since she still remembers that she's a goddess, but she did feel jealousy over Kazuma, but expressed it in her usual annoying way. This devolved into their usual bickering.

Aqua wearing the Idol Superbia amplified her pride and she decided that Kazuma is her follower who is not allowed to have a girlfriend. She didn't experience the same possessiveness Darkness had when she slipped into the girlfriend role.

Created a couple of Darkness' outfits like Sweet Honey, Pure Princess and her swimsuit, but without using the special material to save money and to unlock the new scenes. The interactions were similar, but each time she'd complain about something missing from the outfit. Plus the enchanced outfits are slightly more lewd.

Aqua put on the Sexy Luxuria outfit as a bet to see if she can make Kazuma blush. She is a charm vacuum though and was forcing herself to act seductive. This escalated into the usual confrontation she has with Kazuma and completely removed any doubt that they can be a couple. Sorry Aqua-Kazuma shippers - all 2 of you.

I created the Sexy Cheongsam for Sena with the special material. The scene played out similarly, but at the end she complained that people might see her panties and made Kazuma uncomfortable. Even in the sexier outfit variations she's still a cunt.

By working the Graveyard Duty I was able to get the Sinister Stone material necessary for Wiz' swimsuit. They went to the lake to test it, but Wiz started vanishing because Aqua had previously purified it. Kazuma tried to save her by giving her some energy, but it lead to the awkward situation of him touching her breast. He's still a good guy in my book.

I also managed to develop Chris' swimsuit, which was hilariously padded in the chest area. After initially being flustered Chris eventually really liked it and wanted a copy for herself.

Despite choosing Aqua for all previous special outfits Darkness is still the one who wears the Berserk Ira armour and the story proceeds as normal. I didn't get a specific Aqua ending and despite the affection for Chris being the highest I didn't get an ending with her. I think the side characters just get that final interaction with them after you complete all their events. I honestly struggle to understand how the endings for this game are triggered.

Started playing Afterimage - a 2D action platformer with some Metroidvania elements. At the start the game immediately hits you with a ton of lore about a goddess who went missing. You play as Renee - a mysterious woman who has lost her memory. If I am to guess she's the Goddess or something. There was some apocalyptic event called the Razing which threw everything into chaos and the moment Renee lost her memories. She has a companion named Ifree who is there for comedic relief, I guess.

The controls are pretty basic. You have 2 weapon slots each dedicated to a single weapon, which can be swapped in and out in the inventory. The combos are pretty simple (as in there's barely any), but there is a huge skill tree, so maybe that improves with time. You also have a dash, but to my surprise it's doesn't have invincibility frames meaning that when I dashed towards enemies I took contact damage. There are inventory slots where you can equip armour and accessories to improve your stats. Primeval glyphs are single use healing spells replenished at checkpoints called Confluences (the game throws a lot of terminology your way).

Eventually I reached a boss monster and defeated it, but it had a second form and instantly killed me, which leads me to believe it was intended this way. Renee it turns out has a special ability that makes her immortal - rather than returning to the Stream of Souls she gets resurrected at a Confluence. After defeating another wolf boss, Renee sees that her village is nearly destroyed by monsters and her master was gravely wounded. There a mysterious woman with a triangular emblem on her cloak was extracting Madame's soul and then escaped, so our heroine is now chasing her.

The next circle of Hell I ventured into was Greed. Fittingly a lot of the monsters you encounter here have the ability to steal your buffs, so prioritising pure damage, armour and heal cards is essential when building your deck. The new Character Development Node is incredibly useful throughout the journey. You can spend soulshards in it for some permanent upgrades to your health, damage and other skills. It basically makes the card ship obsolete since your money is much better spent here. The boss of this circle is Moloch. I really like his design here - a Minotaur who has children locked away in his belly. He starts the battle with 5 Shielded, 5 Counter and 5 Rage and a lot of his cards sacrifice one of those for massive damage. When you redraw he gains 1 Counter and 1 Shielded. The key here is to be shielded when you activate any of his sacrifice cards or alternatively trigger them when he doesn't have the corresponding buff. Depleting shielded and Counters with small multi-hit attacks is the way to go and having the armour to absorb the damage helps, but unless you have some fancy card there's no way to erase the Rage.

When I defeated him I went back to Nadir and bought the Gardens of Desire which unlocks the next circle of Hell - Lust. I also purchased more cards for Jeanne (who is my main and only character) and more damned to fight against - not really sure if the latter is useful aside from giving you a bigger variety of enemies.

I decided to try the DLC levels for Ecchi Paradise since I enjoyed the core gameplay (plus they were quite cheap). They are mostly fantasy can sci-fi themed. The art is still pretty good, but I didn't liked the designs of some of the cyberpunk women. It's a matter of taste, I guess.

Evolved the Needle to the Crystal Needle ability. This one leaves a trail of crystals as you roll around, plus it will throw a couple of crystals in addition to any objects stuck to you. I completed the associated challenge, which wasn't too difficult and earned me a rare stone.

Then I continued clearing missions. The boss battle against Sillydillo had the usual time and no-hit ones. The latter was slightly tricky since his rolling and dancing attacks are a bit difficult to dodge, but the Morpho sword is your friend - both for its long dash and ranged attack when at full health (this is also an easy way to track if you've been hit). I found out that you can block the puppets he throws at you, but most his other attacks will do chip damage.

I found the Buzz-Saw Cutter blueprint in the Searching the Oasis level - it was ridiculously well hidden and very easy to miss. I didn't have enough rare stones to evolve it, so I had to grind the Coliseum to obtain them yet again. The Cutter isn't a great power in general, but at least this was the last Copy Ability that I needed to evolve. The blacksmith rewarded me with a special figure of himself for achieving that. The Buzz-Saw looks really funny as a hat and its blades can bounce off walls, which is what the challenge was about - hit tricky switches from afar. Finishing this Treasure Road rewarded me with yet another special figure since it was the last one.

The Enter the Fiery Forbidden Lands stage had an annoying mission where you have to use the water balloon Kirby to extinguish 7 falling lava balls, which means you have to be precise and quick as you only get one chance to do that before having to replay the level.

The new run I did was more successful. First I picked a different avatar (costume) the Sub Zero Knight Noah, which slightly reduces skill cooldown and boosts the 2nd, 3rd and 4th Lilliput attacks. During the run I picked up the 3-star Goddess Amelie and put her in the special move slot. She summons a stream of tornadoes covering a fourth of the screen, thus being extremely useful when facing a group of enemies. This time I managed to beat the Titan boss since I was familiar with his attack patterns. Still he does a ton of damage, so a simple mistake can cost you a third of your health. Upon its defeat, Noah learns that the Sephiroth-looking strange is called Greigh and he told our heroine that her father is dead. Zipper consoled her that he's probably lying and the duo proceeded to chasing the villain. Unfortunately the battle with the Titan left me at low health, so I died shortly after starting the next level.

This gave me an opportunity to use the gathered mana. I bought the Potion Cache upgrade, which gives you the opportunity to replenish your potions at the start of each level increasing survivability. If I had this I wouldn't have died so easily on my previous run. I also increased the damaged I dealt and got the Aether Thrust - a directed dash used for platforming and chasing down enemies.

I then started another run which was going much smoother. Now the fight against the Titan was pretty easy. The Winding Caverns stages definitely felt more challenging with shielded enemies and healers preventing your progress. Halfway through Noah finds a witch's diary. She was apparently the creator of the ruins and somehow related to Zipper. Later on Noah treated the ungrateful cat to a meal and then was attacked by a boss monster - Jack. It is using air magic and dashes around really fast. When you defeat if Greigh appears again and reveals that the ruins are some sort of a doomsday weapon and Zipper is the key to activating it. The cat has an existential crisis, but Noah snaps him back to reality and their relationship gets better. After a couple of levels Greigh appears again and summons a new boss monster for you to deal with. Fang is a giant fire-breathing lion. It dashes between different platforms, so the best strategy I found was to not be on its level and attack it from below. Unfortunately it also spits fireballs and one such was my demise.

When I died this time Zipper came back with me. You can now give him the gifts you collect during the run for him to give you gold and Lilliputs in your subsequent run. I think that those are better spent on upgrading you favourite Lilliputs instead. Using the mana I unlocked the Goblet giving you a free accessory when you start your adventure. I also increased the number of potions Noah can carry and their efficiency. Plus I upgraded the damage dealt, which is always useful.

Developed the Cool Lady outfit for Darkness including the special material. The effect of the clothes was that the pervy crusader became popular with men, which was embarrassing for her. Even Kazuma fell for her charm until her masochism snapped him out of it.

The Cute Maiden dress for Yunyun turned her into a maid from those fetish cafes. She was justifiably embarrassed and I have to admit - I find those pretty cringe, but at least the outfit is cute. Kazuma manipulated her with the usual friend spiel, but then he felt bad about it. This unlocked the Guild Filing job giving you Black Ink.

I made Yunyun's Easygoing Uniform again, but this time with the special material giving you more dialogue - mainly Yunyun cutely sneezing. Kazuma perved on her for a bit, but her innocence disarmed his lust. This unlocks the bartending job giving you Quality Cloth and Silver Tray materials.

Aqua's Graveyard Duty triggered a new scene where she explained to Kazuma how she's tasked to purify souls, which is noble of her, but due to her obnoxious behaviour Kazuma disappeared with his conceal ability to play a prank on her.

The Cute Lady outfit for Yunyun (with the special material) turns her into a manipulative girl who is playing innocent, but demands Kazuma pay her money for looking at her feet and chest. It was pretty terrifying to witness.

The last remaining costume for Yunyun was the Swimsuit Y. Despite it being pretty sexy the interaction with Kazuma was quite wholesome (well, mostly). He took her to the lake to try it on and they ended up playing in the water, making Yunyun very happy to be with a friend. Kazuma tried his best not to look at her with lewd eyes, but ultimately failed. Then he encouraged her to gather the confidence to speak up for herself and tell him to stop. This is why Kazuma is the best character of the show - he's pervy, but underneath it all he's a good guy.

With a few days left for the final mission I created Pajama Party for Sena. She ordered it to help her relax, but when Kazuma tried to make sure it's effective her awful personality kicked in and she constantly threatened him. No wonder she's single despite her looks. This dress unlocks the Milk Carton Folding job giving you Quality Paper and Aqua's Special Mix.

Another dress for Sena is the Sexy Cheongsam. Kazuma convinced her to wear it with some lies about her heart being beautiful, but it did get results. Sena was embarrassed from all the attention and tried to hide behind Kazuma who felt nice protecting her, but of course she chewed him out for his efforts. This game really made Sena seem much more unlikable than in the show. Guild Sorting is unlocked for the creation of this outfit.

The last outfit I created before the story one was Cute and Small for Megumin. Kazuma convinced her to play the role of his little sister, which is a pretty weird fetish from anime. This makes the Board Game Flyering job available.

Creating the Berkserk Ira had things play out like last time including Darkness' slime reward. When she wore the bikini armour I tried to choose different answers to get a different ending, but instead I got nothing, not even the normal Darkness ending. I was honestly confused as to why I didn't get the Yunyun ending given that I made all her outfits. I guess the affection with Darkness was higher, but I have no idea how to get different endings.

This time around I finally picked the Wrath path. In general the enemies here appropriately gain Rage rather quickly, so they deal tons of damage if allowed. Shielding myself was a good strategy. Eventually I reached Abaddon - the boss of this circle of Hell. He starts the battle with 10 Martyr points. Each time you deal damage to him he gains 1 Rage. When you redraw he gains 1 Martyr point and erases your highest buff, meaning that his attacks quickly grew insanely powerful, so me activating a single one of his cards would kill me and you can't really protect yourself with Shields. I had to resort to a cheesy strategy of only using my Stealth cards and redrawing until he was dead. It was a gruelling fight, but a win is a win. Back at Nadir I finally got resources to construct some new buildings, mainly the Throne of Want which unlocks the Character Development Node in expeditions and the Cursed Treasury giving me access to the Greed circle.

Ecchi Paradise is another one of those lewd sliding puzzle games. Here when you put a piece in the correct place it gets embedded there, making things go smoother as you progress in the level. The art is pretty good, but there's definitely some AI generation being used. No nudity in this game. There's also plenty of content for the price - they still do the Day-1 DLC bullshit, but here it's not as outrageous since there are a lot of levels in the main game. All things considered this is one of the better games of this type on the Switch.

Did a couple of runs in the Coliseum to grind for upgrade crystals. This seems the only place left where I can get those. One oversight in the game design is that the Meta Knight Cup and the Ultimate Cup both give you just 1 rare stone, meaning that it's much easier to grind the former if you don't care about gold, which can be obtained as you play the regular levels. I got more used to using the Morpho sword, which is by far the best weapon in the game when you have full health.

I got cocky and decided to try the Ultimate Z Cup. I reached Chaos Elfilis without much issue (although some of the bosses were challenging) and this time around I survived long enough to see what his sphere form can do. Both times I tried this it caught me off guard with its suction draining my health and leaving the Morpho sword without projectiles. Then it would shoot some pretty fast lasers at you, but jumping over them is the way to go. Then it transforms into a flaming comet and crashes into you dealing massive damage. I had to stop playing, but I was disappointed to realise that when you quit the challenge you don't get any of the rewards you previously earned. Next time I try this I will be more prepared complete with damage and speed boosts and a healing item.

Little Noah: Scion of Paradise is a 2D action rogue-lite game. You play as Noah Little - an alchemist who is on search for her father. Her airship crashes in some mysterious ruins where she meets a talking cat, who is their guardian. The ruins were attacked by an evil Sephiroth-looking fellow who wants to use them for his no-good purposes.

In terms of gameplay Noah can collect Lilliputs - creatures who do he bidding and are incorporated in combos. Each Lilliput is part of the string or you can put it in the special move slot where it will perform a different attack. Special moves are powerful and require cooldown. It's a very interesting system, which somewhat reminds me of Ender Lillies (although this game may be older). There's also the Avatar Burst, which is a super move filled as you fight enemies. In the levels themselves you can find artefacts and crystals increasing your abilities. With the gold you get from chests, enemies and destructible objects you can go to a shop to purchase different artefacts or Lilliputs. One thing to note is that you can teleport to any part of the stage that you have previously been to and do so instantaneously making exploration more smooth. That being said once you exit a gate and move on to the next node you can no longer go back.

I made some progress and even defeated the first boss, but the second one got me - the Titan does tons of damage and it can kill you in 4-5 hits. When I died all the Lilliputs and artefacts I found got converted to mana, which is the currency used to repair Noah's ship giving you permanent upgrades. At the airship you can change your costume giving you different boosts and abilities, bond with your Lilliputs by giving them gifts (the chests you collect during the exploration) and place statues giving you more permanent stat upgrades. I unlocked a chicken, which gives you 500 gold before you start each adventure. I also got the ability to use potions and activate different effects at the gates, as well as an attack boost.

Kazuma and co joined Darkness on her weird quest to be ravaged by slimes. They eventually find one, but it was too weak to melt Darkness' armour and it was just able to dissolve her underwear. Once this charade became too much for Kazuma he instructed Yunyun to defeat the slime. Kazuma then created one final costume to satisfy Darkness' perversion - a bikini armour, in which she can feel the pain of the slime. She refused to wear it because her stupid fantasy wanted her clothes to be melted against her will. Meanwhile all the other girls called Kazuma a weirdo. This is when more slimes attacked our heroes, got Kazuma and molested him, because they only go after men. Poor dude was traumatised and back at home Darkness wore the bikini armour as an apology to him. She was prepared to be humiliated to atone for her actions, but then again she enjoys this type of shit.

Then Aqua in her infinite stupidity saw that and spread the word in the tavern. Kazuma was understandably pissed and scolded her wanting to protect Darkness' honour (not that there's much of that). His worries were wasted, since Darkness actually enjoyed that humiliation and was happy that Kazuma put her through this. She even started fantasising about future indignities he'll force her into. In a way she's the only one in the party who appreciates Kazuma, but for the wrong reasons.

Apparently this was Darkness' normal ending. I decided to tart a New Game and to my massive disappointment I realised that all the jobs I've unlocked by constructing different dresses are locked again. This means that if I need a specific material from them, I'll have to build the corresponding costume again. At least this time it's going faster since I skip all the scenes I've already seen. I also tested what would happen if you don't create the quest dress at the end of the period and you just get a small ending where Kazuma and his party flee Axel. I'll try to get a special ending for Darkness, which I presume means picking all of her events. A new one I saw was her fawning over armour, while also fantasising about it being broken off of her bit by bit.

Violet Wisteria is a 2D action platformer. You play as Wisteria (weird name) who has to defend her world against an invading monster horde. The controls are pretty simple - you get a jump button, which can be transformed into a slide on the ground and 3 types of attacks, each marked by a colour - blue, red and white. The gimmick of the game is that enemies can only be killed by a specific colour attack. Blue enemies are vulnerable to red, red to white and white to blue. If you hit an enemy or a platform with the same colour attack you will bounce off, which is used for platforming. This all sounds good on paper, but the execution here is terrible making the game a frustrating mess. There is a noticeable input delay, especially for the jumps, so you have to press the button slightly before you intend to. Then the whole colour-coded enemies thing is an issue, because not all enemies are single colour, so you have to look for the hint above them or simply guess. If you happen to get it wrong you either do no damage and likely take some yourself due to the limited range of Wisteria's sword or shoot yourself into other enemies or into a pit of death. You can use magic with each colour giving you some projectiles, but using them reduces your time and when that is over you lose a life, so they are practically useless.

After reaching the first boss - a two-faced floating head shooting projectiles at you - and failing, I swallowed my pride and reduced the difficulty, to the easiest one. This gave me some extra hearts and continues to work with, but the levels and enemies remained the same. With perseverance I managed to beat the first boss, but the second level was even worse. You are in some nightmare realm, where they introduce these transparent platforms, which you sink into making your jumps heavier and trickier to perform. As if the platforming of this game wasn't hard enough. Throw in some enemies while you are doing that and you have a recipe for disaster. I died a ton, but thankfully there is a level select and you can start from this stage if you lose all your lives. The boss here is a 3-headed dragon, which is surprisingly easy compared to what you had to deal with so far. You basically kill the heads one at a time with the correct attack while avoiding some random projectiles.

The next level was even worse. After a gimmick free-fall bit you land in what I presume to be the Apocalypse since fire is raining from the sky. A terrible new type of enemy is this demonic dog which runs towards you. You barely have time to react to it and it takes several hits before it dies. If 2 of them are running together, they are essentially immortal since your attack will be cancelled regardless of the colour. I got frustrated and decided to quit the game.

Violet Wisteria has an interesting concept, but it's a frustrating mess. The controls are sluggish, the combat mechanics turn into an unfair quick time event where you are not 100% sure which button to press and the difficulty and randomness of the enemies is downright sadistic. I'm not going to torture myself to finish this game and I advise you avoid it for your own sanity.

Got the newly added spirits from Princess Peach Showtime and Super Mario Bros Wonder. Swordfighter Peach was just a fight against Lucina, which makes sense, but the Peach & Stella spirit had an interesting battle, where different assist trophies would appear corresponding to Peach's costumes in her game. Elephant Mario was just a giant Mario battle.

I thought that I selected the newly unlocked Wrath circle of hell, but then when I reached the boss I fought Beelzebub again. I thought that I had mis-selected, but on the second run this happened again. At this point I was thinking that to get to Wrath I need to go through Gluttony every time, so I continued the game after defeating the boss, but the Gluttony circle seem to have looped. Upon returning to Nadir I figured out that you first have to select the circle of Hell with the A button and THEN press proceed with Y. The UI here is horrific, so I'm somewhat excused for my mistake. Next time I'll move on to Wrath.

Mystic Forest Plus had a couple of fiddly levels where it was hard to keep the mini-Mario alive since you had to avoid projectiles and enemies. The Donkey Kong fight here is fairly simple - you are on conveyor belts and have to hit him with the Bob-oms. The trick is to do it quickly by picking one up and jumping straight up until you are in range to hit him.

Twilight City plus wasn't that challenging but solving the puzzle of the last level requires some precise timing for the button presses. Here DK just presses a button which flips the direction of the conveyor belts and you have to make sure that the Bob-omb is going in the right direction by pressing the buttons on your side when necessary. This battle is identical to the regular version, but the pace of the button presses and the lasers is faster.

They you see a cutscene of DK picking up the remaining mini-Marios and you are dropped straight into a new boss battle. Here DK pulled a giant robot out of his ass and uses its hands to try to squish you. You have to climb on top of the hands and once he raises them be on the platforms above to pick up a barrel. You have to hit DK 7 times and you win. It's not too difficult, but you need to utilise the double jump properly to make your life easier. In a rather adorable ending Mario gives DK a mini-Mario to cheer him up.

Mario Vs Donkey Kong is a fun puzzle game. It's not too challenging, but the limited mobility may throw off people who are used to Mario's regular platforming. It's best played for short periods at a time and it's quite good for kids.

Continued to gather the missing Waddle Dees. One challenge which gave me some trouble was in The Battle of Blizzard Bridge level where I had to beat 2 Wild Frosties without getting hit. It's challenging to keep track of both of their attacks. They are also quite fast. First thing to watch out for is the charge - it's best to wait near a wall, otherwise they can change directions even after you dodge it. Then it's the body slam, being a bit unpredictable. After that is done, it's a good opportunity to deal damage, but you have too keep an eye on the other Frosty. When he starts throwing snowballs you can use the other one's body as a shield while dealing damage. Usually the no-damage challenges can be easy with the ice power since its block is invulnerable, but the Frosty has a move which grabs you and is unblockable, so I decided to go with the dragon fire, which is killing them faster. Their giant snowball leaves a trail of ice behind, so making it in a pattern which you can escape is essential. With all that said, it does take a bit of luck. It's annoying that they are the last boss in the level, so every time you fail you have to start from the beginning again. Eventually I got annoyed and took an attack boost potion to kill them faster, so that they have less opportunities to bust out one of their random attacks. This worked. One thing to mention is that this level has a hidden path where you climb on top of the bridge and then you have to fight a twin version of all the bosses you normally do. They are also tougher and sometimes there are canons shooting at you. I advise against trying to do this challenge via the secret path - it takes way longer and it's much harder. The King Dedede no-damage challenge was significantly easier, but the damage potion was still useful (plus it also helps for the time challenge).

In The Wastes Where Life Began level I found the Crystal Needle blueprint, but I didn't have enough rare stones to evolve it and do the corresponding challenge, so I went to the Coliseum to grind some. Here I realised that the upgraded sleep power can give you a double health bar as well as a damage boost of 200 seconds. I also realised that the Time Crash is useless against bosses - unlike the regular Crash its explosion doesn't do any damage.

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