Computer-Generated Chess Problem 00658 Explained

First published at 14:52 UTC on May 26th, 2019.

This is an original 'KQBPPP vs kqnn' chess problem generated autonomously by a computer using the approach known as the DSNS from the sub-field of AI, computational creativity.

1B3q2/7P/1P2kn2/6Q1/2P3n1/8/6K1/8 w - - 0 1

Software: Analy…

CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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