Computer-Generated Chess Problem 00512 Explained

First published at 08:24 UTC on February 27th, 2019.

Consider this KRBBNP vs kpppp chess problem generated autonomously by a computer using the approach known as the DSNS from the sub-field of AI, computational creativity. Depending on the type and complexity of the problem desired, a single instance …

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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