Computer-Generated Chess Problem 00617 Explained

First published at 22:00 UTC on May 4th, 2019.

An original 'KRRRPPPPP vs kqbnnppp' study-like chess construct generated by a computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artif…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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