Computer-Generated Chess Problem 00882 Explained

First published at 00:04 UTC on August 27th, 2019.

Consider this 'KRR vs knnpp' chess problem generated by the program, Chesthetica, using the relatively new computational creativity approach called the 'DSNS'.

3R2nk/3n1R2/8/4pK2/8/8/4p3/8 w - - 0 1

Software: Analyze This (Pro)

CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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