Computer-Generated Chess Problem 00465 Explained

First published at 00:49 UTC on January 26th, 2019.

Here is a KRRRBBNN vs kbbbpp #5 chess problem generated autonomously by a computer using the approach known as the DSNS from the sub-field of AI, computational creativity.

3B2b1/1k1K1R2/1Npb4/8/1Nb5/1B2p3/5R2/1R6 w - - 0 1

Tools:
Analyze This (Andr…

MORE
CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
DISCUSS THIS VIDEO