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[The AMC TC] Episode 3 Mission 1 : Assault On X64-2 [No Commentary]
We're off to another very cinematic and explosive start with Episode 3 of The AMC TC. Rather than diving in to the Golden Sang Arc straight away, Episode 3 instead gives us some answers as to how Episode 2 ended, and to where the core story is going to go.
This level shows off just how ridiculously huge a couple levels in this Episode will get, has some (as always) janky vehicle stuff, and has some outright gorgeous views if you've ever been interested in what a Cycloid planet looks like.
Apologies for not hanging around in the Interactive Intro to talk to the NPCs, but I've had to record this video *three* fucking times, due to completely re-doing OBS' settings in order to get a cleaner and more consistent picture (especially considering how BitChute's compression breaks stuff), and boosting the Gamma (OBS doesn't like giving any respect to in-game brightness settings in a lot of games). The original recording was so fucking bad and full of artifacting even at 1080p/8mb bitrate that I honestly couldn't justify to myself uploading a video that low quality.
00:19 -- Interactive Intro Start
03:07 -- Episode 3 Cutscene Start
06:14 -- Assault On X64-2 Cutscene Start
07:48 -- Mission Start
40:48 -- Mission End Cutscene
~~NOTABLE ITEMS AND SECRETS~~
It bears disclosing that I haven't got to play all of Episode 3 through multiple times like I have with the other two Episodes, so I don't know too many secrets in these new story missions. I'll go out of my way to hunt down and catalogue anything I can, though.
11:55 -- Look around the large open area surrounding the Ventilation Hub: There's a short C-Shaped tunnel with two Chaingunners and some supplies, but outside of this tunnel there's a Health Amulet blatantly in the open.
22:36 -- I wasn't able to show them due to this video being a re-recording, but the first area you fall into in Part 2 is full of Grays (Roswell aliens). Talk to the one with a speech bubble over their head, and you'll be able to rescue all of the Grays in the room to be Scientists back at base.
26:20 -- The little shortcut space in between the two open areas has a handful of Octabrains chilling near your Slot 8 weapon, ammo for it, and a Portable Medkit.
27:08 -- Land on this island surrounded by HyperAcid to grab s 200 Armour pickup. Then hop over the river and check the "corners" below the tower containing the Blue Cycloid Keycard for a couple Slot 0 ammo pickups.
31:30 -- After crossing either of the two treadmill-like paths, take a hard left for more Slot 0 ammo.
31:49 -- In the following area, don't forget to load up in this huge ammo stockpile room.
Category | Gaming |
Sensitivity | Normal - Content that is suitable for ages 16 and over |
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