Computer-Generated Chess Problem 00942 Explained

First published at 23:19 UTC on September 7th, 2019.

What we have here is a 'KQNNP vs kqr' #3 chess puzzle or problem (whichever you wish to call it) composed by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach.…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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