Computer-Generated Chess Problem 00917 Explained

First published at 23:56 UTC on September 4th, 2019.

Here is a new 'KQNP vs kb' four-move chess puzzle or problem (whichever you wish to call it) composed by a computer program, Chesthetica, using the computational creativity approach which doesn't use any kind of traditional AI or even…

MORE
CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
DISCUSS THIS VIDEO