Computer-Generated Chess Problem 00661 Explained

First published at 01:38 UTC on May 29th, 2019.

Here is a 'KR vs knpp' chess puzzle created by the program, Chesthetica, using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has the creative ability to compose positions that may…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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