Computer-Generated Chess Problem 00857 Explained

First published at 23:37 UTC on August 20th, 2019.

Here is a new 'KQRNP vs kqrp' chess construct generated by a computer using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose problems that might otherwise take centuries or longer for human …

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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