Computer-Generated Chess Problem 00840 Explained

First published at 22:23 UTC on August 17th, 2019.

What we have here is a 'KQRBB vs kqrr' three-move chess construct generated by a computer using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind of deep learning. After years o…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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