Computer-Generated Chess Problem 00626 Explained

First published at 23:05 UTC on May 10th, 2019.

Consider this 'KNP vs kpp' #5 chess problem generated autonomously by the prototype computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. The program can compose problems th…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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