Computer-Generated Chess Problem 00416 Explained

First published at 22:52 UTC on December 2nd, 2018.

What we have here is a KRBNP vs knp chess problem generated autonomously by Chesthetica using the approach known as the DSNS from the sub-field of AI, computational creativity. There is also no proven limit to the quantity or type of legal compositi…

MORE
CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
DISCUSS THIS VIDEO