Computer-Generated Chess Problem 00663 Explained

First published at 00:01 UTC on June 1st, 2019.

An original 'KBBNNPP vs kqrb' study-like chess problem generated autonomously by Chesthetica using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose problems that might otherwise take centuri…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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