Computer-Generated Chess Problem 04166

First published at 22:08 UTC on February 1st, 2024.
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Consider this 'KQRNNPP vs kqrbnp' chess puzzle by the program, Chesthetica, using the DSNS computational creativity approach which does not use any kind of machine or deep learning. Chesthetica is able to use the technology to express orig…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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