Computer-Generated Chess Problem 04165

First published at 18:22 UTC on January 31st, 2024.
subscribers

What we have here is a 'KBBNNP vs knp' chess construct generated by a computer using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose problems that might otherwise take centuries or longer f…

MORE
CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
DISCUSS THIS VIDEO