Computer-Generated Chess Problem 04167

First published at 12:42 UTC on February 3rd, 2024.
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Now, this is a 'KQBNP vs krbnppp' forced mate in four chess problem generated autonomously by a computer using the DSNS computational creativity approach which does not use any kind of machine or deep learning. Chesthetica is able to use t…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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