Computer-Generated Chess Problem 04168

First published at 19:50 UTC on February 4th, 2024.
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Now, here we have a 'KBBNPP vs knp' mate in four chess puzzle or problem (whichever you wish to call it) composed by a computer program, Chesthetica, using the 'digital synaptic neural substrate' (DSNS) computational creativity a…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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