Computer-Generated Chess Problem 04169

First published at 13:49 UTC on February 6th, 2024.
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Take a look at this 'KRBB vs kpp' mate in three chess problem generated by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks or any ki…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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