Computer-Generated Chess Problem 02422

First published at 12:00 UTC on November 10th, 2019.
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A newly published and original KBNN vs kp chess problem generated autonomously by a computer using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose problems that might otherwise take centuries or long…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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