Computer-Generated Chess Problem 02370

First published at 10:23 UTC on October 15th, 2019.
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Now, here we have a 'KRRNN vs krrn' mate in 5 chess puzzle created by Chesthetica using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind of tr…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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