Computer-Generated Chess Problem 02183

First published at 23:23 UTC on July 13th, 2019.
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An original 'KQQBN vs kqqbn' four-move chess construct generated by Chesthetica using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. Chesthetica has the creative ability to co…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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