Computer-Generated Chess Problem 02824

First published at 22:00 UTC on June 8th, 2020.
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Now, here we have a 'KRBBN vs krp' chess problem generated autonomously by a computer program, Chesthetica, using the 'DSNS' computational creativity approach which does not use any kind of machine or deep learning. Chesthetica i…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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