Computer-Generated Chess Problem 02302

First published at 11:49 UTC on September 11th, 2019.
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Here is a new 'KQRN vs kqnpp' chess problem generated autonomously by a computer using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. Chesthetica has the creative ability to c…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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