Computer-Generated Chess Problem 02135

First published at 22:00 UTC on June 19th, 2019.
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A new if not unique KQRRP vs krnn four-move chess construct generated by Chesthetica using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica is able to generate mates in 3, mates in 4, mates in…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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