Computer-Generated Chess Problem 02468

First published at 12:18 UTC on December 3rd, 2019.
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Contemplate this 'KQRNP vs krnp' three-move chess construct generated by the program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial neur…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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