Computer-Generated Chess Problem 02750

First published at 10:00 UTC on April 22nd, 2020.
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Take a look at this 'KRRBNP vs kqbp' mate in 3 chess construct generated by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tabl…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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