Computer-Generated Chess Problem 02131

First published at 22:00 UTC on June 17th, 2019.
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Contemplate this 'KQNN vs kbppp' mate in 5 chess problem generated by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. Depending on the type and complexity of the …

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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