Computer-Generated Chess Problem 02262

First published at 10:36 UTC on August 22nd, 2019.
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This is an original 'KRRRB vs krnnnp' four-move chess puzzle or problem (whichever you wish to call it) composed by Chesthetica using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use end…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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