Computer-Generated Chess Problem 02395

First published at 04:30 UTC on October 28th, 2019.
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Here is a new 'KRRBB vs kbpp' #5 chess puzzle or problem (whichever you wish to call it) composed by a computer using the 'DSNS' computational creativity approach which does not use any kind of machine or deep learning. Chestheti…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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