Computer-Generated Chess Problem 02360

First published at 10:00 UTC on October 10th, 2019.
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Now, here we have a 'KRBN vs kqp' #5 chess problem generated autonomously by a computer program, Chesthetica, using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Depending on the type and com…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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