Computer-Generated Chess Problem 01932

First published at 10:00 UTC on March 10th, 2019.
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Consider this 'KQRNPPP vs krbpp' mate in 4 chess problem generated autonomously by the program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica is able to generate mates in 3, mates …

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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