Computer-Generated Chess Problem 02137

First published at 22:00 UTC on June 20th, 2019.
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What we have here is a 'KRNPPP vs krbb' chess problem generated by the prototype computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, ar…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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