Computer-Generated Chess Problem 02415

First published at 23:26 UTC on November 6th, 2019.
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This is an original 'KRRBBN vs krrp' three-move chess problem generated by Chesthetica using the Digital Synaptic Neural Substrate AI computational creativity method. The largest endgame tablebase in existence today is for 7 pieces (Lomon…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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