Computer-Generated Chess Problem 02498

First published at 10:18 UTC on December 18th, 2019.
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Published online for the first time, consider this KQRB vs kqbn mate in 4 chess puzzle or problem (whichever you wish to call it) composed by a computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computation…

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CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
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