Computer-Generated Chess Problem 02883

First published at 10:00 UTC on July 29th, 2020.
subscribers

An original 'KRNNP vs knp' chess problem generated autonomously by the program, Chesthetica, using the relatively new computational creativity approach called the 'DSNS'. Chesthetica is able to generate mates in 3, mates in 4, ma…

MORE
CategoryGaming
SensitivityNormal - Content that is suitable for ages 16 and over
DISCUSS THIS VIDEO